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781. Sleipnir multitool, RIP - in Ships and Modules [original thread]
The sleipnir is getting a extreme buff in fleets, it now puts out the most alpha any medium sized ship can produce, combined with a epic resistance profile, a range bonus and very good hp you got a real killer.
- by W0lf Crendraven - at 2013.08.17 13:24:00
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782. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
I flew it (and every other hac), on the test server, it sucks as a kiter, fact. I hate the ship and dont really want to fly it (just as i really dislike ac cynas) but it shpuld imo be a viable kiter.
- by W0lf Crendraven - at 2013.08.17 12:52:00
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783. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Devon Weeks wrote: Sigh. Vaga is fine. Test server results show that it is a bit more vulnerable than before but still very effective when flown right. I think people are wanting the vaga to do everything. Be fast. Have dps to take down a resis...
- by W0lf Crendraven - at 2013.08.17 12:29:00
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784. FW Video Series - in My EVE [original thread]
Just watched the tengu video, and it really made me cringe, terrible tengu piloting (and fitting), terrible ammo loaded, terrible speed (lol 2.4km/s). Dont let that fool you, a proper tengu (i.e well over 3km/s preheat) wuld have easily killed yo...
- by W0lf Crendraven - at 2013.08.17 11:56:00
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785. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
I never said the vaga was weak, i said it was bad as a kiter due to acs beeing **** at kiting. Medium Acs always were crap as such, they were non crap due to blaster having zero range (before the buff) and bad dps, and due to amarr cruisers simpl...
- by W0lf Crendraven - at 2013.08.17 08:52:00
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786. [VIDEO] Call of the Wild - Solo PvP - in My EVE [original thread]
SidtheKid100 wrote: Kovorix wrote: Sara Letha wrote: Very nice fights. I have two questions 1) I Notice you appear to be using hotkeys for alot of modules, am i just missing the clicks? If you are, then what hotkeys are you using? Becaus...
- by W0lf Crendraven - at 2013.08.17 07:05:00
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787. [Odyssey 1.1] Medium Rail, Beam and Artillery rebalance - in Player Features and Ideas Discussion [original thread]
Please ccp, dont pull another phantasm or rfiter on us. Take a look at heavy missile laucnhers, atm there are very very few places where they are of any good, they need a buff (hams or rlmls are simply way better). What you did was nerf them, ma...
- by W0lf Crendraven - at 2013.08.17 06:44:00
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788. [Odyssey 1.1] Local Armor and Shield repair module changes - in Player Features and Ideas Discussion [original thread]
Lloyd Roses wrote: Is there any chance that the progression from gist large to gist x-large will be investigated? At the moment, the gist c-type X-large is continuing the increase from cap efficiency compared to large, instead of being aligned ...
- by W0lf Crendraven - at 2013.08.17 06:39:00
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789. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Kane Fenris wrote: W0lf Crendraven wrote: Kane Fenris wrote: Akturous wrote: Seriously Fozzie, cargo hold on the deimos, 315 on an active tanker? That's 11 cap boosters if you want minimal ammo, seriously mate, cargo holds on all these...
- by W0lf Crendraven - at 2013.08.17 05:15:00
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790. Imperial Navy Slicer Assistance? - in Ships and Modules [original thread]
Mini necro. http://www.youtube.com/watch?v=ZgUfxHwWBQg In this video (besides beeing a very good video in general) you also can find some very nice slicer action
- by W0lf Crendraven - at 2013.08.16 00:46:00
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791. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Kane Fenris wrote: Akturous wrote: Seriously Fozzie, cargo hold on the deimos, 315 on an active tanker? That's 11 cap boosters if you want minimal ammo, seriously mate, cargo holds on all these ships are way over the shop, cmd ships as well....
- by W0lf Crendraven - at 2013.08.15 23:14:00
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792. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
M1k3y Koontz wrote: Mournful Conciousness wrote: Harvey James wrote: ... Deimos - high sig should be 130 at most - needs its utility high back .. just increase damage bonuses - stronger falloff bonus for blasterboats I spent 12 hour...
- by W0lf Crendraven - at 2013.08.15 19:48:00
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793. RattleDrake - in Ships and Modules [original thread]
Some are already around, problem is that they are very scary for small scale and their isk/reward isn't that great in bigger fights, not to mention that you need a ton of skills. They see some use in med scale tho, either with shield triage or as...
- by W0lf Crendraven - at 2013.08.15 16:24:00
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794. [Odyssey 1.1] Local Armor and Shield repair module changes - in Player Features and Ideas Discussion [original thread]
Kami3k wrote: Kahega Amielden wrote: Omnathious Deninard wrote: Veshta Yoshida wrote: The additional 15% breaks pretty much the entire Gallente repair line of ships. The additional 15% is to compensate for the loss of resistance bo...
- by W0lf Crendraven - at 2013.08.15 02:27:00
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795. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Devon Weeks wrote: Quote: Yes i am, if you go OMG that ship is amazing the devs did something wrong. That only happens if stuff is op (look at ABCs, everyone was super happy about them, compare them to the new dessies, nearly no one was hype...
- by W0lf Crendraven - at 2013.08.15 01:55:00
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796. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
S1dy wrote: W0lf Crendraven wrote: No, most hac fleets atm use mwds (altho sometimes they are dualprop), hacs itself are way to expensive and they dont offer much in comparison to a bs or even a t1 crusier to warrant its price in blob warfa...
- by W0lf Crendraven - at 2013.08.15 01:40:00
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797. L4 Blitz Tengu for Caldari space. - in Ships and Modules [original thread]
Is the isk conversion of the laucnhers better then the rest? If not, dont buy the launchers thats wasted isk.
- by W0lf Crendraven - at 2013.08.14 19:31:00
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798. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Devon Weeks wrote: Quote: Time to get on Sisi and take the new Gallente ships out for a spin. Take it from someone who's been getting blown up repeatedly and taking targets with me in the new Deimos. It's just swell. This is my favorit...
- by W0lf Crendraven - at 2013.08.14 19:18:00
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799. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
S1dy wrote: W0lf Crendraven wrote: The mwd bonus reduced all rincoming missile damage when mwding, it makes it very hard for abcs to kill the hac and it reduced drone dps. Its not usefull if you brawl, and unlike on the frig hulls it feels ...
- by W0lf Crendraven - at 2013.08.14 19:05:00
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800. why are railgun battleships the current "meta" - in Ships and Modules [original thread]
Sergeant Acht Scultz wrote: Darling Hassasin wrote: Additionally an Eagle fleet (as an example) is a lot harder to hit, better tanked and has a lot better tracking than a Tornado fleet (a lot less alpha of course)... so ... lets just say I d...
- by W0lf Crendraven - at 2013.08.14 17:29:00
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